The Glasshouse Codex
A downloadable game
The Glasshouse Codex: Complete Guide
A Fractal Garden RPG for Contemplative Play to Practice Actual Meditation Techniques, for both single players and co-operative players
This game is free to download and use, but there are multiple versions (light and dark mode) and a full expanded version with two dozen pages teaching you how to meditate and the history of meditation practitioners in a visually stunning manner, that you will have access to if you choose to make the recommended donation ($4.00 purchase). This gives you full access to updates for life, and access to the static / offline PDFs and high-res scans for poster printing.
[NOTE]: As the book is still in development, purchases ($4.00 donation) should receive an email with their downloadable assets in an update within three months. You will only receive an email with the download, you won't receive a confirmation receipt.
The one page RPG game is meant to be printed double-sided on a single letter-sized sheet of paper, or scaled up accordingly to poster sizes (high-resolution exports are downloadable).
Table of Contents
- How to Play
- Garden Mode Rules
- Character Attributes
- Roll Results
- Stakes Tables (Risks/Edges & Rewards/Supports)
- The Six Patterns
- Zone Powers
- Resources
- Transformations
- Session Types
- Cooperative Play
- Complete Turn Example
- Pattern Combinations
- Quick Reference
- Materials Needed
- Digital Features
- Philosophy
- Full Version & Downloads
How to Play ↑
Quick Start (30 seconds)
Roll 2d6, draw patterns in zones, watch your garden grow. Each zone affects how you draw. Patterns touching create synergies. Fill 7 growth circles to complete.
Two Play Modes
- Pure Mode — Draw freely. No dice. Just meditation and patterns.
- Garden Mode — Full game with dice, resources, and emergent mechanics.
Garden Mode Rules ↑
Core Loop
- Choose Zone – Pick where to draw based on intention
- Choose Stakes – Pick 1 Risk/Edge and 1 Reward/Support
- Roll – 2d6 + Attribute (Mind/Soul/Form/Echo)
- Draw – Follow constraints based on result
- Resolve – Apply effects, mark progress
Character Attributes ↑
Distribute 7 points (max 3 per attribute):
- Mind: Logic and planning
- Soul: Emotion and intuition
- Form: Physical and precision
- Echo: Memory and repetition
Roll Results ↑
Roll | Result | What Happens |
---|---|---|
≤ 6 | Tangled | Risk/Edge only, gain 1 Tangle |
7–9 | Natural | Choose Risk OR Reward |
10–11 | Sacred | Reward/Support only, gain Growth |
12+ | Transcendent | Reward + remove 1 Tangle |
Stakes Tables ↑
Risks/Edges (Challenges) — choose 1 per turn
Name | Practice | Drawing Rule |
---|---|---|
Wanting | 3 breaths, notice desire | Curves only |
Aversion | Say "May I be at ease" | Soft lines only |
Dullness | Stand, 5 alert breaths | Bold straight lines |
Restlessness | Count 10 breaths | One continuous line |
Doubt | Note uncertainty, continue | Max 7 strokes |
Overgrowth | Pattern exceeds zone | Must overflow boundary |
Fragility | No erasing allowed | Mistakes permanent |
Drift | Pattern moves zones | Roll d6 for direction |
Rewards/Supports (Benefits) — choose 1 per turn
Name | Practice | Drawing Rule |
---|---|---|
Mindfulness | 3 breaths at nostrils | Slow: 2 sec/stroke |
Investigation | Ask "What is this?" | Add ½-scale detail |
Energy | Energize spine | Add 5 tick marks |
Joy | Half-smile | Include upward arc |
Tranquility | Long exhales | Even spacing |
Concentration | Focus on pencil tip | Repeat motif 3× |
Equanimity | "Let it be" | Leave empty space |
Clarity | Gain 1 Edge token | +1 to future roll |
Fecund | Immediate growth | +1 Growth Point |
Cleansing | Remove negative | −1 Tangle |
The Six Patterns ↑
Pattern | Symbol | Effect | Synergy |
---|---|---|---|
Spiral | @ | Flow to adjacent zone (−1 next roll) | 2 touching = +1 GP |
Branch | ⫸ | Next pattern splits in 2 | Meeting = −1 Tangle |
Circle | ○ | Creates anchor (return in 3 turns) | Nested = +1 Edge each |
Triangle | △ | Bank roll result for later | Touching = permanent |
Hexagon | ⬡ | Neutralize Risk/Edge | 3+ = share GP |
Fractal | ❋ | Copy previous pattern effect | Nested = transform |
Zone Powers ↑
Each zone has unique rules:
Zone | Power | Constraint |
---|---|---|
MIND | +1 Edge on 10+ | Straight OR curved only |
SPIRIT | Swap Support after roll | Must include curves |
FORM | +1 for line discipline | Declare style first |
ECHO | +1 for exact copies | Cannot modify |
SACRED | Any roll → 7–9 | No rewards |
TIME | Advance Season Clock | Show progression |
VOID | Erase Tangles | Equal negative space |
ROOT | Gravity pulls down | Lines flow downward |
BLOOM | +1 GP touching 2 zones | Organic shapes |
Resources ↑
Growth Track (7 circles)
- Fill 1 per successful pattern
- Circle 3: First transformation
- Circle 6: Second transformation
- Circle 7: Harvest (complete)
Tangles (3 boxes)
- Gain from failed rolls (≤ 6)
- At 3: Draw pest, −1 to rolls
- Remove with Cleansing or VOID
Edge Tokens (max 3)
- Gain from Clarity or MIND zone
- Spend after rolling for +1
- Can trade to other players
Season Clock (4 segments)
- TIME zone advances clock
- At 4: Roll Weather Event
Weather Events (d6)
- Wind — All lines lean left
- Rain — Flowing connections
- Drought — Minimal lines (7 max)
- Storm — Chaotic energy
- Mist — Soft edges only
- Sunburst — Clear all Tangles
Transformations ↑
Unlock at Growth circles 3 and 6:
Name | Effect | Constraint |
---|---|---|
Crystal Skin | +1 in FORM zone | Straight lines only |
Vine Veins | Connect any zones | Crossing = +1 GP, +1 Tangle |
Fractal Eyes | Always can choose Fractal | See patterns within |
Root Mind | Mirror across center | Skip rewards |
Petal Breath | Erase 1 line per turn | +1 all rolls |
Quantum Bloom | Draw 2 patterns | Second at −1 |
Session Types ↑
Micro (5 min)
One pattern, one zone, quick meditation
Quick (20 min)
- SEED: Set intention (2 min)
- GROW: Draw patterns (15 min)
- HARVEST: Reflect (3 min)
Standard (30–45 min)
- SEED: Intention & breathing (5 min)
- ROOT: First pattern (5 min)
- BRANCH: Develop (20 min)
- BLOOM: Expression (10 min)
- HARVEST: Integration (5 min)
Deep (60 min)
Complete garden, all zones, full transformation
Cooperative Play (2–4 Players) ↑
- Symbiosis: Touching patterns = both +1 Edge
- Resonance: Copy pattern = take their Risk
- Pollination: Gift Edge token (once/session)
- Group Breath: 1 min sync = advantage (3d6, keep 2)
Complete Turn Example ↑
Sarah's Turn
- Zone: MIND (working on career clarity)
- Stakes: Risk = Restlessness, Reward = Clarity
- Roll: 2d6 + Mind(2) = 9 (Natural)
- Choose: Takes Reward over Risk
- Practice: 3 breaths at nostrils (Clarity)
- Draw: Spiral with slow tempo constraint
- Resolve: Gains 1 Edge token, marks 1 Growth
Pattern Combinations ↑
- Vortex (3 spirals): +2 to next 3 rolls
- Stability (2 triangles): Both permanent
- Mandala (7 circles): See all as connected
- Hive (3+ hexagons): Share all resources
- Gateway (circle + triangle + spiral): Portal between zones
Quick Reference ↑
Turn Order — Zone → Stakes → Roll → Draw → Resolve
Dice Formula — 2d6 + Attribute + Modifiers − Penalties
Modifiers
- Edge tokens: +1 each
- Zone bonus: Varies
- Symmetry: +1
- Group breath: +1
Penalties
- Tangles: −1 at 3
- Fatigue: −1 per
- Drift: −1
- Flow cost: −1
Materials Needed ↑
Essential: 2 printed pages (or tablet), pencil, 2d6 (or app)
Optional: Colored pencils, timer, extra paper for notes
Digital Features ↑
- Theme Toggle: Press T to switch between Victorian (black/gold) and Garden (green/white) themes
- Session Timer: Built-in timer with milestone notifications
- Interactive Elements: Click growth circles to track progress
Philosophy ↑
The Glasshouse Codex treats drawing as meditation and gameplay as practice. Every mechanic reflects contemplative principles—challenges aren't failures but opportunities to practice with difficulty. Supports aren't rewards but qualities you're cultivating.
Your garden grows as you grow.
Full Version & Downloads ↑
Full Version & Downloads: johnnyfived.itch.io/glasshouse-codex
#GlasshouseCodex
Updated | 19 days ago |
Status | Prototype |
Category | Physical game |
Author | Johnny Dunn |
Tags | Art Book, artgame, Drawing, fractal, Gardening, journaling, meditation, Singleplayer |
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